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Fallout 4 motion sickness video settings
Fallout 4 motion sickness video settings





fallout 4 motion sickness video settings

This directional audio isn't mirrored visually. Mines also beep so you can find them using sound. There is audio to help you find switches in timed puzzles. Subtitles are adjustable and a good size, but other game text is tiny and can't be altered. The game outlines items you can pick-up and pops up a button indicator. There are good visual indications about whether enemies have spotted you (once you have focussed on them to tag the) along with a guitar sound to indicate when you have been seen. These are reported (by Dynamic Reactions on YouTube) to not be as effective as they need to be. They can slow the crosshair near enemies and snap-to enemies when you are close to them. There are auto-aim options that can be selected and adjusted. You can select to auto-switch to the next weapon when out of ammo, auto-equip picked up weapons and exclude empty weapons from the selection wheel.

fallout 4 motion sickness video settings

You can switch sprinting to a toggle rather than holding. Sprinting and kicking are accessed by clicking down the left and right sticks. You can adjust the haptic vibration intensity. You can turn off the adaptive triggers to make the game less physically tiring. When you run out of ammo you’ll feel the trigger goes limp with no resistance, so you know it's time to take cover or reload.

fallout 4 motion sickness video settings

You can adjust the size of subtitles, but at the largest setting they aren't very larger and the red speaker indicator text can be hard to distinguish.Īdaptive triggers are used for information as well as immersion. You can launch these to run along-side your gameplay in a separate window, so you can follow without having to close the game screen. There are no difficulty settings and the game depends on the ability to play a first-person shooting game.







Fallout 4 motion sickness video settings